Dancing — Animation Rikku Hard

Hard animations cause jitter due to sudden stops. Add a 0.3 frame smooth modifier to the wrist and ankle controllers only. Leave the spine sharp. This retains the "hard" snappiness while removing the digital tearing.

Hard animations often come from human-sized mocap (5'8"). Rikku is 4'11" in lore. Scale the animation root bone down by 0.85 or her feet will hover. Dancing animation rikku hard

For "hard" dances that travel (shuffling), you must bake the root motion into the hips. Uncheck "In Place" in the NLA editor. If you don’t, Rikku will shuffle in a circle rather than across the stage. Hard animations cause jitter due to sudden stops

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