With the recent (v2.45) and the "Shadow Horde" event , Psyonix finally introduced a new class of textures specifically designed to absorb light rather than reflect it.
However, Psyonix developer comments in the Patch 2.46 notes suggest this is intentional: "Increased dynamic range for paint finishes to allow for true black representation in non-reflective materials." dark textures rocket league new
This article breaks down why these new dark textures are changing the game, how to unlock them, and which new items are dominating the pitch. Historically, Rocket League had a "black" problem. The classic Sun-Damaged or Toon Matte paint finishes often looked grey or chalky. True Vantablack-style depth was impossible—until now. With the recent (v2
Since the recent major updates (including Season 13 and the transition to Unreal Engine 5-ready assets), players have discovered a new frontier: The classic Sun-Damaged or Toon Matte paint finishes