-- Put this in ServerScriptService local AdminService = {} local allowedPlayers = {"YourUsername", "FriendUsername"}

-- Function to give item function GiveItem(targetPlayer, itemID) if remote then remote:FireServer("GiveItem", targetPlayer, itemID) end end

giveCmd.OnInvoke = function(itemName) if table.find(allowedPlayers, player.Name) then local item = game.ServerStorage[itemName] if item then local copy = item:Clone() copy.Parent = player.Backpack return "Given " .. itemName end end return "Not authorized or item missing" end end)

Searching for an "FE admin tool giver script roblox scripts" might seem like a shortcut to power, but the trade-offs are devastating. You risk your account of years, your computer’s security, and even legal action (in extreme cases of exploiting). Meanwhile, the "power" you feel is hollow—you are only ruining the experience for legitimate players and developers who spend thousands of hours building games.

-- Bad developer code (vulnerable) -- The server trusts the client's item name Remote.OnServerEvent:Connect(function(player, itemName) local item = game.ServerStorage[itemName]:Clone() item.Parent = player.Backpack end) An exploiter would send: Remote:FireServer("AdminWeapon") and receive the tool. Most FE Admin Giver Scripts found on pastebin, v3rmillion, or scriptblox follow a similar structure. They are rarely "universal"—meaning they work on only specific games (like Arsenal , Brookhaven RP , or Pet Simulator X ).

-- Create a simple GUI button for the exploit local screenGui = Instance.new("ScreenGui") local button = Instance.new("TextButton") button.Text = "Give Myself Sword" button.MouseButton1Click:Connect(function() GiveItem(LocalPlayer.Name, "LegendarySword") end) button.Parent = screenGui screenGui.Parent = LocalPlayer.PlayerGui