Pooping Dog Script — Full

Implement the full script, tweak the timers, and watch your virtual dog leave a trail of chaos—while your players laugh (and maybe groan).

-- Add cleanup game:GetService("Debris"):AddItem(poopModel, POOP_LIFESPAN) pooping dog script full

function stopSquatAnimation() if animationTrack then animationTrack:Stop() end end Implement the full script, tweak the timers, and

-- Setup animation (assuming you have an Animation with ID) local squatAnimation = Instance.new("Animation") squatAnimation.AnimationId = "rbxassetid://1234567890" -- Replace with your animation ID function playSquatAnimation() if humanoid and squatAnimation then animationTrack = humanoid:LoadAnimation(squatAnimation) animationTrack:Play() end end Implement the full script