
Persia The Forgotten Sands Level Wise Savegame Files - Prince Of
Persia The Forgotten Sands Level Wise Savegame Files - Prince Of
Time: ~55% complete. Key Event: Major story reveal. No combat—purely narrative. File use: For video editors who need a clean transition shot. Act IV: The Siege 10. Courtyard Defense (Horde Mode Variant) Time: ~60% complete. Combat heavy: Waves of sand warriors + archers. Save purpose: You want to test your upgraded AoE attacks against endless enemies without starting a new game.
Time: ~50% complete. Community nickname: "The Razor Blade Gauntlet." Use case: This is the #1 reason people search for level wise savegame files. The timing of jumping between moving platforms over insta-kill sand pits is brutal.
By using the location-by-location guide above, you can jump directly to the Throne of Solomon, the Sunken Fortress, or the final Ratash battle in under 30 seconds. No replaying cutscenes. No re-unlocking powers. Just pure, unadulterated parkour and combat. Time: ~55% complete
Time: ~8% complete. Key Event: You receive the Stone Armor power. Why save here: If you want to practice timing the "turtle" stone skin to block arrows, this is the perfect start.
Prince of Persia: The Forgotten Sands (2010) is often hailed as a triumphant return to the roots of the franchise. Bridging the gap between The Sands of Time and Warrior Within , it delivered breathtaking acrobatics, fluid water-freezing mechanics, and colossal set-pieces. However, even the most agile Prince can hit a wall—whether it’s a corrupted save, a game-breaking bug, or a difficulty spike in the final act. File use: For video editors who need a clean transition shot
Time: ~88% complete. Phase 1: Platforming over collapsing pillars. Phase 2: Core combat. Why you need this save: The final boss has a difficulty cliff. Many players grind until they have 8 health bars. This save lets you retry the full boss sequence instantly.
Time: ~35% complete. Key Event: You find the first sword upgrade . File note: All level wise saves after this point reflect increased damage output. Act III: The Search for Malik 7. The Sunken Fortress (Underwater Ruins) Time: ~45% complete. Environment: Dark, flooded chambers with new enemy types (Lurkers). Why important: One of the few places where the camera angle becomes disorienting. If you get motion sickness, skip to the next save. Combat heavy: Waves of sand warriors + archers
For completionists, speedrunners, and frustrated players alike, are the hidden treasure of this game. They allow you to skip the grind, revisit iconic moments, or recover hours of lost progress.